It’s been close to 2 years since I posted on this blog. I began working as a professional game designer…
Simulation Sandbox Mode: Game or Toy?
Thinking back to our game design lecture about game vocabulary and what makes something a game, I remember having a…
Yoshi’s Crafted World: Analyzing the Costume Economy and Mechanic
UPDATE March 17, 2021 – I was informed by friend and fellow game designer (thanks, Joey!) just a couple days…
Games for Nongamers: What are they and why should we be concerned about them?
I’ve been seeing this phrase around a lot lately, specifically on the Apple App store. Little articles about the best…
Designing for Cheating
If a designer lets you cheat and designs systems that allow it, is it really cheating? A case study of The Sims. The other day, as…
“The Death of the [Designer]”
What Should the Game Designer’s Role Be After a Game is Released? I was inspired to write this blog post…
Encouraging Collectible Completionism in Two Open World Games
Open world games are certainly not a new concept by any means, but the craft is certainly being perfected today…
Donut County and Gentrification
A short analysis of Donut County as a story about gentrification in Los Angeles.